Beginning Java SE 6 Game Programming ( Rapidgator - Netload )
Beginning Java SE 6 Game Programming by Jonathan S. Harbour Publisher: Course Tech | 2 Edition | 2011 | 390 Pages | ISBN: 1435458087 | PDF | 4.12 MB
BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK Java 6.
Beginning Java SE 6 Game Programming ( Rapidgator )
Beginning Java SE 6 Game Programming Publisher: Course Tech | 2 Edition | 2011 | 390 Pages | ISBN: 1435458087 | PDF | 4.12 MB
Killer Game Programming in Java ( Netload - Rapidgator )
Andrew Davison "Killer Game Programming in Java" ISBN: 0596007302 | 2005 | PDF | 998 pages | 6,7 MB
Although the number of commercial Javagames is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Javagames. Javagames like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.
Club Penguin Game Day (repost) ( Extabit - Rapidgator )
Club Penguin Game Day! (repost) Language: ENG | Platform: wii | Publisher : Disney Interactive Studios | Year : 09/21/10 size : 1.37 GB Genre: Adventure
Disney's popular online community waddles onto Wiis for the first time with a collection of new mini-games in Club Penguin Game Day! As always, players create their own penguin avatar and then compete in a series of team-based competitions, including "Sumo Smash," "Java Sack," and "Fast Freeze," with an ultimate goal of conquering the most territory. Gamers can earn exclusive items as they play through all 12 events, and players can save their penguin's accomplishments to their Wii Remote and transfer them to another system, or upload coins earned in the game to their www.clubpenguin.com account.
Prince of Persia 4 (PC/ENG/2008) ( Rapidgator - Extabit )
Prince of Persia 4 (PC/ENG/2008) English | Platform: PC | Release: December 2, 2008 | Publisher: Ubisoft | Developer: Ubisoft Montreal | 3.65 GB Genre: Action-adventure, platformer
Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments deliver a brand new adventure that re-opens the Prince of Persia saga. Now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world.
Poorly Made in China: An Insider s Account of the Tactics Behind China s Production Game by Paul Midler ( Lumfile )
Poorly Made in China: An Insider's Account of the Tactics Behind China's Production Game by Paul Midler Publisher: Wiley; 1 edition (April 6, 2009) | ISBN: 0470405589 | Pages: 256 | PDF | 2 MB
Digital Tutors Animating Next Gen Characters In Maya-TACTiLE ( Ryushare - Lumfile )
Digital Tutors Animating Next Gen Characters In Maya-TACTiLE | ISO | 2.31 GB
Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal.
Full details Digital Tutors Animating Next Gen Characters In Maya-TACTiLE and get links download please reading below.
Digital Tutors Animating Next Gen Characters In Maya-TACTiLE ( Lumfile - Extabit - Rapidgator )
Digital Tutors Animating Next Gen Characters In Maya-TACTiLE | ISO | 2.31 GB
Learna production workflow to game animation and time-saving methods forcreating game-ready characters rigs, non-linear animation, and addingappeal. Contains over 6 hours of project-based training for artistslearning character animation for next-generation games.
Digital Tutors Animating Next Gen Characters In Maya ( Extabit - Lumfile )
Digital Tutors Animating Next Gen Characters In Maya-TACTiLE | ISO | 2.31 GB Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
Blender Game Engine: Beginner s Guide ( Uploaded - Rapidgator - Ryushare )
The non programmer's guide to creating 3D video games
Use Blender to create a complete 3D video game Ideal entry level to game development without the need for coding No programming or scripting required
Little Big Planet 2 - PSN ( Rapidgator )
Little Big Planet 2 - PSN Download Filehost: Rapidgator.net English | Platform: PS3 | Release: 08th Dec 201 | 6.33 GB Genre: Action
LittleBigPlanet 2 (LBP2) is a puzzle-platforming game for PlayStation 3 with new built-in functionality allowing players to create advanced content, including full-fledged games of all sorts, which can be shared with others within the LittleBigPlanet online network. The third game in the LittleBigPlanet franchise, the toolset within LittleBigPlanet 2 provides players with the ability to easily change the mapping of objects in-game, add abilities and non-player AI characters, create cutscenes, link levels and more. Additional features include backwards compatibility with content created with the original LittleBigPlanet game, a 50 level deep Story Mode and all new platforming gadgets.
Investing in Emerging Markets: The Rules of the Game ( Uploaded - Rapidgator - Ryushare )
William B. Gamble, "Investing in Emerging Markets: The Rules of the Game Download Filehost: Rapidgator.net, Ryushare.com, Uploaded.net " ISBN: 1430238259 | December 7, 2011 | PDF | 196 pages | 1 MB
You see it in every business paper or magazine. You hear it on every financial talk show. You are deluged with “facts” presented as certainty: China will be the number one economy. The BRIC countries (Brazil, Russia, India, China) will continue to outstrip the developed world in growth for decades to come. Emerging markets are therefore a sure bet for making money and should be part of every portfolio.
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity ( Uploaded - Lumfile - Rapidgator - Ryushare )
Christopher Griffith, "Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity Download Filehost: Rapidgator.net, Ryushare.com, Lumfile.com, Uploaded.net " 2009 | ISBN: 024081178X | 352 pages | PDF | 4,5 MB
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.
From Java to C ( Ryushare - Uploaded - Lumfile - Rapidgator )
Glen W Rowe - From Java to C# Download Filehost: Uploaded.net, Lumfile.com, Ryushare.com, Rapidgator.net Published: 2004-07-05 | ISBN: 0321155726 | PDF | 688 pages | 25 MB
Are you familiar with Java or another OO language? Do you now want to develop programs using C#, or learn about the .Net framework? Then this book is for you. Features Comprehensive coverage of C# as a stand-alone language The main features of .Net framework are explained, showing how C# can make use of them Advanced topics such as graphical interfaces and graphics, databases and XML are discussed Uses C# to produce and access interactive web pages An adventure game case study shows how to build a substantial program based around the topics covered Glenn Rowe teaches at the University of Dundee and is the author of several books in the areas of Java, computer graphics and data structures.
Pluralsight - Building Your First Game For Android And The PC Using Java (2013) ( Ul - Lumfile - Uploaded )
Pluralsight - Building Your First Game For Android And The PC Using Java (2013) Download Filehost: Lumfile.com, Uploaded.net, Ul.to English | WMV | Video : wmv3, 1024x768, 15fps | Audio : wma2, 44.1kHz, 128kbps, Stereo | 381 MB Genre: Video Training
Pluralsight - Building Your First Game For Android And The PC Using Java with John Sonmez ( Extabit - Uploaded - Rapidgator )
Pluralsight - Building Your First Game For Android And The PC Using Java with John Sonmez Download Filehost: Rapidgator.net, Extabit.com, Uploaded.net English | Audio: wmav2, 44100 Hz, stereo, 128 kb/s WMV | Video: wmv3, yuv420p, 1024x768, 36 kb/s, 15.00 fps(r) | 381 GB Genre: Video Training
Learn how to build a simple Android and PC game in Java using the game development engine libGDX. Have you always dreamed of creating your own Android game, but didnt know where to get started? Do you want to learn about Android game programming in a fun and entertaining way, while being insulted by a cranky Space Academy Major? Perhaps you should enroll in the Pluralsight Space Academy.
Patrick Niemeyer, Daniel Leuck, "Learning Java, 4 edition Download Filehost: Uploaded.net, Rapidgator.net " 2013 | ISBN-10: 1449319246 | 1010 pages | EPUB, PDF | 31,6 MB
Java is the preferred language for many of todays leading-edge technologies-everything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If youre new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements.
Challenges for Game Designers ( Rapidgator - Uploaded )
Brenda Brathwaite, Ian Schreiber, "Challenges for Game Designers Download Filehost: Uploaded.net, Rapidgator.net " English | 2008-08-21 | ISBN: 158450580X | 347 pages | PDF | 4.27 mb
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Coursera - Gamification Lectures by Kevin Werbach (2013) [52 mp4] ( Ryushare - Rapidgator - Uploaded - Ul )
Coursera - Gamification Lectures by Kevin Werbach (2013) [52 mp4] Download Filehost: Ul.to, Ryushare.com, Rapidgator.net, Uploaded.net English | Size: 862.27 MB Category: Self Improvement
Entire series of lectures from the 6-week Coursera course on Gamification by Kevin Werbach.
Penn(University of Pennsylvania)
Gamification is the application of digital game design techniques to non-game problems, such as business and social impact challenges. Video games are the dominant entertainment form of our time because they are powerful tools for motivating behavior. Effective games leverage both psychology and technology, in ways that can be applied outside the immersive environments of games themselves. Gamification as a business practice has exploded over the past two years. Organizations are applying it in areas such as marketing, human resources, productivity enhancement, sustainability, training, health and wellness, innovation, and customer engagement. Game thinking means more than just dropping in badges and leaderboards; it requires a thoughtful understanding of motivation and design techniques. This course examines the mechanisms of gamification and provides an understanding of its effective use.
Transitions and Non-Transitions from Communism ( Ryushare - Uploaded - Rapidgator )
Transitions and Non-Transitions from Communism Download Filehost: Rapidgator.net, Ryushare.com, Uploaded.net : Regime Survival in China, Cuba, North Korea, and Vietnam By Professor Steven Saxonberg 2013 | 359 Pages | ISBN: 1107023882 | PDF | 2 MB
Since the fall of the Berlin Wall, many scholars have sought to explain the collapse of communism. Yet, more than two decades on, communist regimes continue to rule in a diverse set of countries including China, Cuba, North Korea, and Vietnam. In a unique study of fourteen countries, Steven Saxonberg explores the reasons for the survival of some communist regimes while others fell. He also shows why the process of collapse differed among communist-led regimes in Europe, Africa, and Latin America. Based on the analysis of the different processes of collapse that has already taken place, and taking into account the special characteristics of the remaining communist regimes, Transitions and Non-Transitions from Communism discusses the future prospects for the survival of the regimes in China, Cuba, North Korea, and Vietnam.